The range is set to 40/120, and the weapon must be reloaded after each shot. Muskets will cost about 500 gold, dealing 1d12 piercing damage at a distance. You could either choose the traditional prof + Dex bonus attack modifier against your enemy’s AC, or choose a DC saving throw of 15 (Dex) for the attack roll. Along with bullets, you will need to carry gun powder in a water-resistant powder horn. Obviously, the ammunition used for these projectile weapons are bullets, which you can buy 10 of for 3 gold. However, if you’d like to check out a premade pirate adventure, check out my original adventure, Dead Man’s Tale, by clicking here or below.įirst of all, let’s talk about renaissance era firearms, as this will relate to classic pirate weaponry. With this article, I want place together a few need-to-know game functions, along with example stories and character builds. The good news: this gives the DM and players room for creativity. Gun powder, ship navigation and character themes will be much more prevalent. Create story beats of revenge, treasure hunting and/or explorationĪ pirate campaign has different elements from the run-of-the-mill DnD 5e basic.For a DnD 5e pirate campaign, remember these elements and character/story tropes: